Originally posted by EvolvedMonkyI didnt know Planetside 2 had PvE and quests? I figured it was just pvp.
Thats what im saying, its pure PvP, but its still a themepark because your running on rails. You can go to different places and do different stuff, but in the end it comes down to devs placing a clicky somewhere and having players interact with it to change control etc. Its not that different from a quest driven system with phasing on an openpvp server(think wintergrasp).
You do know these types of games werent originaly called themeparks. It was a negative connotation put on certain games that were campy and shallow in a way,dragonnest gold. Just like a themepark you went from pre-defined events to another and your experience was pre-scripted and never changed.
I know what your saying, but there always was a human factor. No instance run was like the one before, not just because of different classes involved, but because of different skill levels and attitudes/gear. A run with a bad tank and two healers juggling aggro was wholly different from a run with 3 tanks and no healer if you know my meaning ;). Though that was vanilla wow time, things changed with automatic groups/gear matching later on imho. And in raids with 20+ people ... yeah apart from wipes one run was pretty much like the one before.
DAoC while i did enjoy the PvE it was all about pvp. You pretty much rushed thru pve just to pvp that was the main draw and goal of the majoiry of players. Realy wasnt themeparkish cause it wasnt played like that. Most the time, serious players grouped up and either grinded a dungeon (non instance btw) or grinded out in the wilderness. Also knowing good spots to grind mobs at and sharing it with newbie group members made you l33t in that game.
Daoc was like EQ and UO had a bastard kid and was given up for adoption. Plus the combat was amazing compared to early EQ and UO. You had to actualy pay attention as a warrior. As oppose to only magic classes(or builds in uo) gave you variety in combat.
Exactly, thats my point. Alot of recent themeparks have been pve heavy, but that doesn't mean themepark = pve. DaoC was/is still nothing like EvE, wether you choose to pvp or pve. The choice is lacking, and the progression is predestined. You can't be pure crafter, diplomat, scientist etc in DaoC without ever touching pve combat/pvp combat. Your forced to fight or your missing the point of the game,Dragon Nest gold. And what are you fighting for? Open your map, mythic was so kind to place markers for you where to go and to bash people that don't have the same color.
Don't get me wrong, its a great game, but its a themepark. And i don't mean that in a deragatory way. A game can be good or bad regardless of wether its a themepark or sandbox, and you don't make a sandbox out of a themepark by adding open pvp to it. Not even if its awesome.
Themepark games like Swtor, AoC, DCUO, War, and the like should realy be P2P like guild wars or F2P to start. The idea that they should be subscription based is why they failed. Swtor just like War wasnt a terrible game it just wasnt worth 15 a month and for playing month after month for years, Themeparks by there design and reason for the name should be played sparingly. Even Disney world would get boring if you went every day for months.
I agree. Apart from the disney part. I was in disneyland paris when i was 14 or such and it was horrible and boring from day one on. 45 minutes wating in line .... 5 min attraction. Go to next, 60 min in line ... 2 min attraction WTF. Even a kid notices something phony is going on.
Now Some will say what about WoW or EQ.
Well EQ back then realy wasnt a themepark like it is today. Even though i perfered UO, EQ was a pretty cool game it was like a dungeon crawler or pve triathalon. There werent that many quest when it came out (we use to joke about that, how it was called Everquest but no quests) You pretty much were thrown in this large world and had a hell of a challenge leveling. If you died, you litteraly contemplated sticking your fist thru ur monitor or throwing your keyboard.
It was still a thempark, just one with not so many quests.I mean its not like you could make a SWToR not be a themepark game by removing most of the quests ...
WoW: I dont know if everyone is to young to know or to old to remember but computers, computer games, and mmos were something new to maintstream.
Back in the day the only people who had computers were rich kids and nerds. But with walmart and the like selling cheap computers and parents being told that computers were good for kids (more like buy this and you wont have to help ur kids with school anymore). Computers started to be a normal thing, which in turn computer games started to get more noticed. How many kids had nintendo vs a computer for gaming (mario vs loom or kings quest). After a few years computers were in every household. Then bam computer games took off with Blizzard being a very popular and old brand back then. And mmos well the only thing people knew about those type of games was EQ. The box art was pretty much softcore porn and in media kids dieing.
So when mainstream thought of EQ , popular mmo game at the time which in mmo world is like highlander there can be only one (reason why this all started but wont get into it), it was nerds/geeks who lived in basments with there mom and would end up dead surrounded by bottels of urine.
A few mmos came out by new developers then and the mmo market was growing slowly and steadly. Bam A popular company came out with a game called World of Warcraft and they would have commercials on TV and art that didnt have playboy like images and famous people who mainstream consider cool endorsing it and thats how WoW came to be.
Wow you talk about WoW and EQ like its some kind of ancient history. I started gaming on a C-16 where you had to load games with cassettes, you know the things you put into walkmans ... But your right that Blizzard had an excellent reputation back then, rightfully though.Warcraft 1 and 2 where extremely entertaining games, and the only studio having similar fame was Westwood studios. And they did deliver imho, whatever WoW turned into nowadays, we all loved it when it came out because for all the hate and stealing accusations heaped on blizzard later, WoWdid alot of things no other game was doing as well back then. We left our other MMOs for WoW back then, quitting AO, UO, EQ and even EvE to play the new MMO set in the universe we already explored in our childhood as RTS.
Sorry for the wall of text.
People to lazy to read shouldn't frequent forums, Twitter is there for a reason ;).
Friday, January 18, 2013
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