This game is not in beta yet so unless you had a key through the Allods Online promo you are out of luck,runescape 2007 gold. Now, i think some of you are getting this game mixed up with Age Of Wushu which has just started CBT2 and will run through till 9th Jan.
You do not need a key for Age Of Wushu, you can download and play for 10 hours and then 60 mins everyday after.
They are both the same game but will differ in some ways especially where the cash shop is concerned.
So why not download Age Of Wushu now and start playing.
Originally posted by evgen88Originally posted by VrmithraxThis is, in fact, the second review of Champions I've read here on MMORPG, the first being a "just launched",Fly for Fun penya; first impression piece. If you had read this article, instead of sifting through it and only seeming to find the negative things the author mentioned (hypocritical much?), you might have noticed that there were a handful of kudos for different parts of the game system as a whole.
I did read the whole article, impartial was a bad choice of words. Perspective is more accurate. I was trying to justify the score it was given, because far more bad points than good were mentioned. Most of the readers agreeing with the article have played the game, and know all the points, but that isn't who a review is written for.
I would really like to know which game has been released that is all the things people are hoping for, or even close. Seriously, Iwould love to play a game better than Champions. Have come to accept that games aren't perfect. I haven't found an FPS better than Duke Nukem. 99% of game companies are pushed to a fast finish by their producers like Holywood movies.
I have tried a bunch of other MMORPGs, and found none close to CoX/Co or WoWlevel.
What game has better teaming? CoX you could set a mission so eveyone knows where it is, and apparently get an xp bonus for finishing, if it was a door. WoW you could know the status and quests your party members were on. But no XP for helping unless you kill stuff. In CO if one of your team mates talked to an NPC for a quest that can finish that part for you. Ifound teaming in CO faster than solo. And XP for helping team mates complete missions has been promised. Sidekicking may need some work, but being able to sidekick more than one person is a great advance.
CoX when it started had tons less costume options, no capes, no respec at all, fewer types of quests, all the buildings looked the same inside, can't recall whether it was the beta, but you only could go one stop at a time on the train.
The 2 trains for sure never stopped at the same place.
People are complaining that teamng isn't necessary, but in CoX and WoW people were complaining about forced teaming, and those games were modified so you don't need to team for most of the content, enough to get to max level solo. I find if you team in CO it's more challenging, with henchmen running for help. How many raids did WoW start with?
Ithink the next level mmo shoudl have voice capabilities, so that Ican talk into my mic and have the npcs talk back. Definatly possible with modern lechnology, but I'm not holding my breath.
Cryptic has it eye on the good stuff in WoW and other games, and has it's own way of making playing more fun in general.
About the 200 man guild thing, how often does that happen? I've never seen it, seriously curious. I guess you all get in the same area . . . and then look at your guild chat? I woudl think the befefits of having any player have the option of joining your guild without th worry of being on a different server would outweigh the inconvinience of not being able to get eveyone in one screen shot that one time a year when everyone is actually online at the same time. Would being able to have an unlimited number of people (well, high limit) in your Super Team base do the trick there?
Please let me knwo what game has better teaming, good pvp, is well balanced, and looks and performs well.
Seriously, Ihaven't found any.
You're right in sayin g its the writers perspective and your's and his differ. In fact your's differs from most and that's fine. Understand that the majority doesn't agree with what you're saying.
You're right no game gets released with all the pretty bows in place and without errors, but you can't deny that CO was launched early and with an excess of problems, the launch day patch shows this. They changed the whole game on launch day. Even the devs admit there are problems, and that they have had challenges. Its great you've found a game you love and I want to love it too but I just dont share your point of view.
You're right in saying that development teams are pushed toward a launch date by their publishers but this shouldn't happen and doesn't make me feel any empathy for the plight of the development studio as both the developer and the publisher get paid by the early incomplete launches that are occuring. it's just bad business and needs to be changed.
Compairing this game at launch to CoX at launch is unfair. Times are different now games are different now thereare alot more ideas to draw from out there than when CoX launched. Don't forget CoX predates WoW. Since WoW launched there have literally been thousands of MMOs launching. This was Cryptics second attempt at basically the same sort of game so they should have had a much stronger launch than they did based on years of past experience. I think they were out of development money and needed some funds rolling in. truth be known CoX wasn't great until NC Soft bought the game outright along with some fo the stronger developers and fixed things.
The 200 man guild thing happens alot in CoX. In fact there are guilds that have to start up numerous affiliate guilds under names with Alpha Beta gamma added in front of them in order to keep track of all the members. WoW has even bigger guild/ afiilate structures as there are many more players. So I think it probably happens more often than you think, and whether it's an issue for you specifically or not in your experience of CO it IS a major issue for some. For some of the comments Ive read there are people who that was a deal breaker for. they can't have a huge super group in CO so they just won;t even try it out. Co should be trying to accomodate large group events as it means large groups of people are playing their game! LOL It's just good business to accomadate large social groups in an industry like this.
I found one game I really like that is well balanced has good teaming options andIm not sure about the PvP yet as I havent tried. That game is the new re-release of DDO ( Dungeons & Dragons Online) It's a very solid game now, fun to play, stands out a little bit in the genre and is just well made now compaired to other fantasy MMOs as far as a comparaiable to Co; CoX has it beat hands down. Co may improve over time. I plan to check it out again in a year or so but for the time being I won;t give Cryptic any money to perpetuate their ugly version of customer service and appreciation.
No comments:
Post a Comment