Originally posted by ToferioOriginally posted by deathshroudhow is wanting a 3d version of uo a bad thing? uo was one of the great mmos and without it its doubtful mmos would have even become popular. UO EQ WOW EVE there the main ones right there.
I did not say it is a bad thing, did I? I did however say that I believe his wish for a 3D UO heavily impacted his review, resulting in a bit biased outcome.
Originally posted by deathshroudAlso those quests you speak for were planned from the start they are i beleive even mentioned in the powerpoint presentation. Still though they work very differently to quests you find in a typicl mmo mainly because you are told about them but have no actual quest to do. you can bring the items to that particular vendor or to any vendor. The tasks are for new players to find inofrmation ingame on how to make money that is all. Later they hope to bring tasks that are for veterans which involve alot more but of course we need to wiat and see.
I see no difference. A quest is a quest, with or without an entry in your quest log to help you keeping track of the objective. The concept and the result remains the same, even if you twist the mechanic around a bit. Then again, I am not against quests, I am just pointing out that the "make your own fun" doesn't hold in longer terms,rappelz gold, specially for new players.
Originally posted by deathshroudIts a fair review dont listen to the haters simply visit the forums and read whats written on there it gives a better understanding of whats happening.
I think you know as well as I that MO forums are heavily moderated, resulting in majority of negative opinions about the game being deleted. There is no need to link me few posts which dodged the censor, I know what I am talking about.
Originally posted by oramioOriginally posted by Toferio
A player found EIGHT bugs in the new patch, and that in just 5 minutes of normal gameplay. That is inexcusable, specially after Henrik stated they made a strict control over shipped patches after their GaulKor fail.
I agree. If you can find those problems in 5 minutes of playing time, they shouldn't be released.
SV havn't even shipped the promised after launch DVDs to those who bought the boxes, and that is half a year after the games release.
What will you do with the patched game client DVD? The game is patched once a week, and by the time you get the DVD, there'll be at least 4 patches already out. Download the client if you are not connected to internet over telephone line.
It is not about "having use for", but about getting what I paid for, simple as that. And I do like having the game on DVD, so I dont need to re-download it if I need to re-install it, it's also a kind of collectors feeling since there is place for another DvD in the box.
OK for your expectation there. Will you be willing to receive a new DVD 3 months later when there'll be 3GB of new patches? I am not sure about the promises about an updated DVD, but let me point out what makes me uncomforable about your post. "...SV havn't even shipped the..." That statement is not a simple expectation statement, you are obviously not that unfamilier with the langueage there for sure.
Bad design decisions and poorly implemented features can be seen everywhere in this game, and you give it 6.9? What a joke.
And who is saying that the design decisions are bad? Who has declared you as an authority on game design and decisions? Decisions not suiting your expectations doesn't make them bad. You just don't play a game if you don't like it, you do not blame the studio behind the game for making bad decisions because you think your ideas are superior.
I simply judge it as a player, but I also have experince in game design. Introducing thievery the way it was back in beta was stupid, it lacked several needed protection mechanics, as it have in UO. Same goes for Ether world, back in beta they did not have any kind of lights showing priests locations, new players ran around for hour trying to find one. That is also bad design. Such stuff can be seen over and over, and then community have to come up with suggestions on how to patch up the design flaws. Newbie armor, newbie flag, and a lot of other stuff were developed and suggested by the community, that is why I think that SV takes a lot of bad design decisions.
Sure, it is just my "opinion" and I can't claim I am in absolute right.
There are lots of things that I can criticize about MO mechanics, thievery, magic system etc. Again the problem is the way you state the problems. Just read your sentence above, the game is not in a state you're claiming there. There are bads and goods about MO, if you want to talk about them, state the problems. Of course you can write whatever you like, but using strong words and adding "what a joke" kind of statements in the end just makes you appear like a hater, not an unbiased commenter or someone looking for informing people.
The Author should have continued with his Survival Guy impression series, since he is beiased enough to not be able to professionally review the game.
To me, a 7 is a solid playable game, not this pay to play beta. MMORPG gave Darkfall a 6, a game which got more content and less bugs then MO, so I really do call bias here.
Who's biased here, you or the author? It is obvious that you do not like the game and I respect that. Why aren't you respecting others ideas that may have liked the game in opposition to your superior ideas?
I respect his opinion, but also state mine that I think his review should be done in a more neutral way. I see nothing wrong with expressing my disagreement with the author.
I would be OK about that comment if you haven't said "The Author should have continued with his Survival Guy impression series, since he is beiased enough to not be able to professionally review the game.". Again these kind of statements makes you a hater, not an informer.
That someone prefers skillcap and FPV is a personal preference and should not affect score.
Is it not? You may thing that 3rd person view is essential for a MMORPG, and I do not. So what? Why should I accept you as an authority there?
A right score would be something of 5.5-5.9, considering the "potential", and I am being generous here.
If you want to give rating to games, apply for a job in MMORPG and start doing your job. Again that's your idea only, stop assuming yourself as an authority.
Welcome to the internet man, if you post something be ready for someone to disagree and voice his own opinion. I am not assuming anything, but just voice my own opinion. Are you trying to silent me simply because I disagree with the author? Are you trying to say that I either should agree with him or be quiet? I don't think that is how forums work..
Of course you can say whatever you want to say, you can disagree with me, with an author etc. The problem is the way you are personally attacking and trying to destroy everything comes on your way. Read your statement to find out the problem the way you write above. If you start saying that author should do this or that, than it is not a matter of agreeing or disagreeing with someone, it is about winning a discussion, by whatever means it requires.
And that is why they introduced "quests", eh? The sandbox tag is by no means an excuse for the lack of content.
Quest system is not a must for content. There are lots of things that can be added (and should be IMO) to MO for sure, but lacking quests are not an issue for a game like MO. It is for WoW kind of games.
While I do agree that quests are not a must for content, I do think that quests are a great tool to entertain the player who is bored of other features disregarding if a game is a sandbox or not.
OK to that, still the way you write things down, I find the attitude very interesting.
A good game will provide you with both. Not to mention that MO lacks any kind of sandbox tools. Could you mention to me three mechanics that don't have a clear use but can be adjusted to the situation and used in different means?
I will give you an example of a sandbox tool as I see it. Most basic one, to get the ideas across. A grappling hook. You can use it to climb walls, pull your enemy towards you, snare someone from running away, use it to reach new places, use it to transport something heavy up the walls. That is a sandbox tool, which can be used in many different ways, assisting players in creation of their own content.
Now, could you please name any tools like that in MO?
I agree that MO lacks lots of tools that can improve sandbox features in MO. That's one of the reasons MO is not getting 10 probably?
I dont think there is a sandbox there to begin with, it is a PvP game. Same goes for DF if I am to be honest, even thou they do improve it lately. Lack of sandbox tools is probably not the reason for a lower score, since even a PvP game with no sandbox tools can be a good game.
We can discuss what a sandbox is, what defines a sandbox experience etc. I also find lots of things missing about MO on that aspect also, and the way you explain thing on this part, no objection, I can object to this or that there, or add new ones even. No objection to how you write things down on that part of your post. I am just writing this so that you can get an idea what I am uncomfortable about posts like yours
Monday, February 4, 2013
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